Pure CMS games differ from strategy games, however, in that 'the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process.' Games in this category are sometimes also called 'management games'. SimCity (1989) represents an early example of success in the genre. Other games in the genre range from city-building games like Caesar (since 1992), The Settlers (since 1993), the Anno series (since 1998), mixed business/politics/building games like Tropico (since 2001), pure business simulation games like Capitalism, and niche simulations like Theme Park.ĬMSs are often called 'simulation games' for short. Although games can simulate many activities from vehicles to sports, players usually deduce the kind of simulation from the title of the game.
Gameplay Economic challenges Įconomics play a primary role in construction and management simulations, because they allow players to build things while operating within economic constraints. Some games may challenge the player to explore or recognize patterns, but the majority of the game challenges are economic in that they focus upon growth.